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Archive of Wall Worm Version 4 Changelog

Archive of Changelog early 2019 to early 2020
Posted on May 22, 2022 | Last Updated May 22, 2022

Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.

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2019,2020

Wall Worm Year in Review: 2013

Posted on Dec 17, 2013 | Last Updated Dec 17, 2013

Review of Wall Worm development in 2013.

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blog, 2013, briscoe, dear esther, source

SMD, VTA and QC Importer

Posted on Feb 5, 2013 | Last Updated Jan 21, 2020

Information on importing SMD files and QC files from Source into 3ds Max.

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smd, qc, importer, vta

Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

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materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

Global Settings and Configuration

Posted on Feb 12, 2012 | Last Updated Sep 9, 2023

This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.

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settings, configuration, paths, config, setup, global settings

For Hire

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

Low on time to complete a project? Hire Wall Worm to get the job done faster.

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hire, 3d modeler, ohio, source game engine, assets

Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

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decals, decal, material, brush, vmt, vtf, export

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh