PBR Material Support
PBR Material support in Wall Worm.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.