Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Rad Topics
Articles related to making and using radiosity in your levels.
BSP Compile Log
Viewing and using the BSP Compile logs.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.