Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
WWMT Tutorials
Tutorials and videos on using Wall Worm tools.