Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Using Props in Your Scene
Article on re-using existing props in a scene.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.