Export Textures
Posted on Feb 12, 2012 | Last Updated Mar 2, 2024
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Exporting Your Static Prop
Posted on Feb 12, 2012 | Last Updated Apr 20, 2016
Basic explanation on using WWMT to export your static prop into Source.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Posted on Aug 1, 2017 | Last Updated Aug 1, 2017
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.
SHIFT, shortcut, keyboard, docs
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
Map Exporter
Posted on Jan 17, 2015 | Last Updated Jan 6, 2018
Wall Worm's MAP export for Goldsrc.
goldsource, goldsrc, level, map, export, rmf, compile
Character Models
Posted on Jul 19, 2013 | Last Updated Jul 29, 2013
Articles related to making character models for the Source Game Engine.
character
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
Your 2D Sky and Sky Writer
Posted on Mar 12, 2014 | Last Updated Jan 29, 2016
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
2d sky, sky writer