VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Material Library Generator
Explanation of how to use the Material Library Generator.