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DXF Importer

Posted on Jul 18, 2012 | Last Updated Jul 18, 2012

You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.

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dxf, importer, import, hammer, 3ds max, vmf

3ds Max 2020

Posted on Mar 27, 2019 | Last Updated Mar 29, 2019

Wall Worm plugins available for 3ds Max 2020.

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3ds Max 2020, plugins

Using Legacy CS:GO with Wall Worm

How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Posted on Oct 7, 2023 | Last Updated Mar 2, 2024

Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.

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csgo, source 2, counter-strike 2, wall worm

3ds Max 2019

Posted on Mar 21, 2018 | Last Updated Mar 21, 2018

All Wall Worm plugins now support 3ds Max 2019.

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3ds max 2019

Viewport Freezes in 3ds Max 2017+

Fix: Update to the latest NVidia drivers.
Posted on Apr 13, 2017 | Last Updated Jul 4, 2017

The Max viewport can freeze and become unresponsive with Nitrous in DX 11.

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3ds max, viewport, freeze, hang, 2017, 2018, nitrous, directx shader, dx11, NVidia, windows 10

Exporting a Level from 3ds Max into Source

Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015

Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.

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vmf, animated texture, video turorial, sample file, download

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 22, 2023
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

MDL Loader isn't working

Posted on Dec 23, 2016 | Last Updated Dec 23, 2016

Instructions on manually setting the correct plugin paths if WW did not set them during installation.

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plugin paths, mdl loader troubleshooting

Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 27, 2020

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

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hull, collision, cm, convex, concave, collision model, physics model

Importing WAD Files

Posted on Feb 10, 2015 | Last Updated Jun 20, 2018

Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.

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wad, xwad, importer