Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
End User License Agreement
End User License Agreement for Wall Worm Products.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.