WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Level Design
An introduction into level design for Source using 3ds Max.
Making Collision Models
Articles about making collision models.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.