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Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Some of the less common tools packaged with Wall Worm.

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Export Multiple Texture Skins

Posted on Feb 12, 2012 | Last Updated Sep 22, 2019

You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.

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skins, texturegroup

Making Your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.

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sky, 2d, 3d, toc

[FIXED] Blend Materials Crashing 3ds Max 2021

Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
Posted on May 26, 2020 | Last Updated Dec 19, 2020

There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.

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crash, cer, 2021, dx, shader, blend, fix

Textures

Posted on Feb 12, 2012 | Last Updated Jan 23, 2020

This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.

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materials, textures, vmt, vtf, tga, source engine

Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

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3d skybox

Missing Icons and Functions in 3ds Max 2022

Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
Posted on May 30, 2023 | Last Updated May 30, 2023

How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.

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2022, missing icons

Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Slow Closing File or 3ds Max

This problem is fixed with sculpt meshes created with WW 2.82+.
Posted on Jul 30, 2014 | Last Updated May 20, 2016

3ds Max seems to hang when closing a file with a large sculpt mesh.

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frozen, hang, slow

Importing Source Assets

Posted on Mar 3, 2015 | Last Updated Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max.

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