Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.