Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
displacement, curved, source engine, hammer, 3ds max, wall worm, corvex
Wall Worm Year in Review: 2013
Posted on Dec 17, 2013 | Last Updated Dec 17, 2013
Review of Wall Worm development in 2013.
blog, 2013, briscoe, dear esther, source
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
2011, 2012, 2013, 2014
VMDL Exporter
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
Exporting VMDL files from 3ds Max into Counter-Strike 2.
vmdl, vmdl_c, source 2, export, wwmt
Wall Worm Pro
Posted on Nov 20, 2014 | Last Updated Aug 30, 2023
Wall Worm Pro enhances the features inside Wall Worm itself.
wallworm pro, wwpro, vtf importer, smd exporter plugin, vta export plugin, source engine plugins
Making Facial Animations
Posted on Feb 12, 2012 | Last Updated Jan 15, 2020
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
vta, facial, morpher, morph-o-matic, flexfile