Quick Search

More Options

Advanced Search

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 1, 2018

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

Read More

material, transparency, reflectivity

Creating Brush Corridors and Terrain

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

ShellVex functions for creating ShellVex brush systems from selected objects.

Read More

shellvex, corridor, terrain, brush

Frequently Asked Questions

Posted on Feb 13, 2012 | Last Updated Jul 4, 2020

Some of the most frequently asked questions asked by Wall Worm users.

Read More

faq

OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

Read More

osl, blendmodulate, 2019

Studiomdl.exe - SteamStartup() failed

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

You'll get this studiomdl error if you try to compile a model and Steam isn't running.

Read More

Imported Brush UV Scale Wrong

Posted on Jan 13, 2018 | Last Updated Jan 13, 2018

Fix for importing correct UVs on brushes when the source texture is not a power of 2.

Read More

brush uv, import

Miscellaneous Anvil Tools

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

An overview and explanation of several functions included in the Miscellaneous tab of Anvil.

Read More

misc, miscellaneous, tab, ui, anvil

Lightmap Scale

Posted on May 15, 2012 | Last Updated May 15, 2012

This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.

Read More

lightmaps, lightmap, scale, lighting, shadows

Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

Read More

privacy

WWMT Requirements

Posted on Feb 12, 2012 | Last Updated Mar 29, 2024

Requirements for installing and using Wall Worm Model Tools.

Read More

installation, requirements