Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Models and QC
Information on exporting models and QC files.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Using Props in Your Scene
Article on re-using existing props in a scene.
VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.