Exporting WWMT Models to GoldSource
Posted on Jun 27, 2015 | Last Updated Nov 2, 2019
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
goldsource, wwmt, model, export, compile, smd, qc, requirement
Character Models
Posted on Jul 19, 2013 | Last Updated Jul 29, 2013
Articles related to making character models for the Source Game Engine.
character
VMT Browser
Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
vmt, vmt browser, vmt import
Convert Scene to Model
Posted on Dec 19, 2016 | Last Updated Dec 27, 2020
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
Making Collision Models
Posted on Jul 16, 2012 | Last Updated Jul 29, 2013
Articles about making collision models.
collision, hull, model, convex, concave
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023
Discussion on smoothing groups and explicit normals and how they relate to Source.
smoothing, normals, smoothing groups, smooth