Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Export Textures
How to export your model textures from 3ds Max to Source.
Using Props in Your Scene
Article on re-using existing props in a scene.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.