Quick Search

More Options

Advanced Search

Studiomdle.exe - vstdlib.dll is missing

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.

Read More

Compile Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.

Read More

Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

Read More

Resources

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Resources for 3ds Max and Source.

Read More

Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

Read More

IK, collisionjoints, jigglebone, jointcontraint

Character Models

Posted on Jul 19, 2013 | Last Updated Jul 29, 2013

Articles related to making character models for the Source Game Engine.

Read More

character

MAP and RMF Importer

Posted on Oct 13, 2013 | Last Updated Jun 18, 2018
cs 1.6 importstonerhenge, map, level, importCS 1.6 Map Imported into 3ds Max

3ds Max RMF and MAP file format importer.

Read More

rmf, map, importer, HL1, goldsource level

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

Read More

translucent, alphatest, transparency, opacity

Tags

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Tags tab in Anvil lets you mark geometry in the scene as different kinds of objects. This page is an overview of the UI.

Read More

tags, anvil, ui

Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Dec 8, 2017

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

Read More