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Credits

Wall Worm Model Tools were programmed by Shawn Olson.

Major Contributors

WWMT could not work if it were not for the help of others. Following are the most important contributors:

  • Neil "Jed" Jedrzejewski is the author of the Wunderboy SMD Exporter and Wunderboy VTA Exporter used by WWMT. Neil has offered support in the form of advice on solving issues that I have confronted. Visit Neil at www.wunderboy.org. Please consider sharing a donation to Neil in the name of Wall Worm!
  • Michael Little is a MAXScript programmer who has provided much support during my journey to learn MAXScript. (When I first started making WWMT, I knew almost no MAXScript). Michael is also the developer of Convexity, a level design plugin for 3ds Max. Michael is working on a Convex Hull generator for an upcoming version of Convexity; that tool will be integrated with WWMT thanks to Michael. Learn more about Convexity at www.maple3d.com.
  • Cannonfodder is the author of the Cannonfodder SMD Exporter used by WWMT. Cannonfodder was gracious enough to add some new features to his exporter to accomodate WWMT. Visit Cannonfodder at www.chaosincarnate.net.
  • Fabian Groß of www.48Design.de for writing the PFM Exporter used in Sky Writer. That function greatly enhances the ease of using Sky Writer.
  • My friend and co-worker Andrew Penry. Andrew is much more mathematically inclined than I am, and he helped me develop the formula to generate LOD switch distances. He also helped me trudge through the whole Displacement tool dilemma that vexed me for many months. And of the greatest importance to most users, he is the one who figured out how to translate Max's UVW coordinates into Source's odd uaxis/vaxis in the VMF.

Other Contributors

I have also received some support in the Scriptspot, Polycount, Interlopers and Autodesk Area forums. Below is an incomplete list of people I know who have assisted personally or whose information has helped me:

  • Steve Curley over in the Area forums. Steve is unbelievably helpful to the Max community and has answered many of my questions directly.
  • Panayot "Anubis" Karabakalov (Area & Scriptspot) has answered some of my questions that have been very helpful.
  • denisT from the Area and CG Society provided code I used in Worm Face to detect what face a mouse clicks.
  • There are others whose names, unfortunately, have slipped my mind. But I appreciate all the help everyone has provided.
  • Gulliver "K@rt" Thoday has been a great support with feedback and testing. Not to mention he struggled alongside me truing to figure out how to export UVW from Max to Hammer brushes.
Sky WriterConvexity by Maple 3D

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