Posted on Dec 19, 2016 | Last Updated Nov 28, 2017
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
Posted on Jun 27, 2015 | Last Updated Jul 23, 2016
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
goldsource, wwmt, model, export, compile, smd, qc, requirement
Posted on Jun 24, 2015 | Last Updated Mar 31, 2017
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
vtf, wwpro, texture, procedural
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle
Set Up Wall Worm for Garry's Mod after Steampipe
Posted on Aug 18, 2013 | Last Updated Aug 19, 2013
Instructions and video on setting up Wall Worm to export levels, models and materials after the Steampipe update.
gmod, garry's mod, garrysmod, steampipe, setup
Posted on Jul 19, 2013 | Last Updated Dec 10, 2014
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
cat, biped, animation, character, bip, skin, animated model