Wall Worm


Wall Worm is a gaming and design group focused on developing content for the Source Game Engine. Headed by Shawn Olson, the group consists of various creative people across the globe.

What's on my mind...

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

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displacements, convert, props, mdl, render to texture

Starter Kits

Posted on Oct 14, 2019 | Last Updated Oct 14, 2019

Source Engine level design starter kits will automate some entity setups for common level design tasks.

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starter kits, csgo, css, cstrike, day of defeat, dod, half-life, entity

Wall Worm 4, 3ds Max 2020 and Black Mesa News

Posted on May 6, 2019 | Last Updated May 6, 2019

Wall Worm 4.0 Released and other news about 3ds Max.

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wall worm, news, GDC, game developer conference, 3ds Max, black mesa

3ds Max 2020

Posted on Mar 27, 2019 | Last Updated Mar 29, 2019

Wall Worm plugins available for 3ds Max 2020.

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3ds Max 2020, plugins

Wall Worm Toolbars

Posted on Jan 27, 2019 | Last Updated Sep 24, 2019
Brush Toolbar

Wall Worm Toolbars available for 3ds Max 2017+.

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toolbars, UI

VMT Browser

Posted on Oct 31, 2018 | Last Updated Feb 2, 2019
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

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vmt, vmt browser, vmt import

Visgroup Manager

Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
Visgroup Manager

The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.

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visgroup, display

Scene Management

Posted on Oct 12, 2018 | Last Updated Oct 12, 2018

Topics related to scene management tools in 3ds Max and Wall Worm.

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OSL: Multi Gradient

Posted on Sep 19, 2018 | Last Updated Sep 19, 2018
Multi Gradient OSL

The Multi Gradient OSL map has several gradient masking options.

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osl, gradient, radial, linear, square

OSL: Radial Gradient

Posted on Sep 19, 2018 | Last Updated Sep 19, 2018
Radial Gradient OSL Map

Simple Radial Gradient OSL map for 3d Max included in Wall Worm.

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osl, radial gradient

Convert Blends and 4ways to OSL

Posted on Jul 24, 2018 | Last Updated Jul 24, 2018

Converting DX Blend Shaders to renderable OSL shaders.

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render, displacements, directx, osl

OSL: Swirl

Posted on Jul 16, 2018 | Last Updated Jul 16, 2018
osl swirl map

OSL Swirl is a simple texture map with a few controls on making swirl textures or swirl masks.

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swirl, osl

Displacement Proxies

Posted on Jun 18, 2018 | Last Updated Sep 2, 2018

Displacement Proxies allow teams to work more efficiently with displacements in multiple files.

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displacement proxy, sculpt proxy, xref scene

OSL: Lightmapped_4Wayblend

Posted on Jun 8, 2018 | Last Updated Jun 8, 2018

The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.

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4way, blend, osl

OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

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osl, blendmodulate, 2019

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

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osl, seamless_scale, triplanar, 2019

OSL WorldVertexTransition

Posted on Apr 25, 2018 | Last Updated May 7, 2018

The OSL Shader for WorldVertexTransition.

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osl, blend, worldvertextransition

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

3ds Max 2019

Posted on Mar 21, 2018 | Last Updated Mar 21, 2018

All Wall Worm plugins now support 3ds Max 2019.

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3ds max 2019

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Mar 27, 2019
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team