WWMT Tutorials

Latest Articles

Starter Kits

Posted on Oct 14, 2019 | Last Updated Aug 14, 2021

Source Engine level design starter kits will automate some entity setups for common level design tasks.

Read More

starter kits, csgo, css, cstrike, day of defeat, dod, half-life, entity

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

Read More

crop, bitmap, coordinates, uv, bitmaptexture

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 22, 2023
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

Read More

teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

Mass Model Fetch

Posted on Mar 12, 2017 | Last Updated May 30, 2017

The Mass Model Fetch Utility allows you to import multiple props into your scene at once.

Read More

mdl, import

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

Read More

Lightmapped_4WayBlend, 4way blend, vertex paint

Porting Levels

Posted on Dec 19, 2016 | Last Updated Dec 30, 2020

Articles related to porting levels into Source using 3ds Max and Wall Worm.

Read More

port

Animated Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating an animated texture in 3ds Max and exporting to Source.

Read More

animated texture, vtf

Rotating Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating VMTs that animate the texture rotation.

Read More

rotate, texture, animate, proxies vmt

Scrolling Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Steps for creating scrolling textures and exporting to Source.

Read More

scroll, scrolling, texture, vmt, proxies

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020

Overview on porting scenes and levels from other sources.

Read More

port, convert, scenes, games, levels

Newsletter Subscription