BSP Topics

BSP (Binary Space Partitioning) is a method of dividing space into convex sub-sets of space. The technique is used in many areas of computer science and 3D. It is also used in the Source Game Engine's level compilers to help optimize game levels. Levels in Source and Goldsource are dependent on BSP, and compiled levels are always saved with a file extension of ".bsp".

In terms of Source, levels in VMF file format (created in 3ds Max or Hammer) are sent to a tool called vbsp.exe where the level is converted into a BSP file.

Latest Articles

VBSP.exe has stopped working

Posted on Aug 28, 2017 | Last Updated Aug 28, 2017

VBSP can crash if there are no entities or world geometry in your scene.

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vbsp, vbsp.exe, crash, stopped

BSP Compile Log

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Viewing and using the BSP Compile logs.

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vbsp, bsp, compile, log, error

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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VMF Importer

Posted on Jun 25, 2013 | Last Updated Aug 10, 2020
Esther VMF ImportJakobson in 3ds Max

You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.

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vmf, import, importer, hammer, 3ds max, hammer-to-max

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