Goldsrc

Goldsrc (also known as Goldsource) was developed by Valve and used in several games such as Half Life and Counter-Strike. Support for exporting models, levels and wads is now available inside Wall Worm by changing the Engine settings in the global settings to Goldsrc.

Latest Articles

Setting Up Wall Worm for Goldsource

Posted on Aug 28, 2016 | Last Updated Aug 28, 2016

Overview of setting up Wall Worm for Goldsrc.

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goldsource, goldsrc, hl1, cs1.6, installation, setup

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Jul 23, 2016

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

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goldsource, wwmt, model, export, compile, smd, qc, requirement

Importing WAD Files

Posted on Feb 10, 2015 | Last Updated May 2, 2016

Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.

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wad, xwad, importer

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jun 27, 2015

Wall Worm's MAP export for Goldsrc.

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goldsource, goldsrc, level, map, export, rmf, compile

Export Textures to WAD

Posted on Jan 17, 2015 | Last Updated Jan 30, 2015

Export Bitmaps from your 3ds Max scene to WAD files.

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wad, qlumpy

MAP Importer

Posted on Oct 13, 2013 | Last Updated Mar 23, 2016
cs 1.6 importstonerhenge, map, level, importCS 1.6 Map Imported into 3ds Max

3ds Max MAP file format importer.

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map, importer. HL1, goldsource level