Source Engine

The Source Engine is behind many of the games you love. Just a few include Half-Life 2, Portal, Team Fortress 2, Counter-Strike: Global Offensive and Insurgency. It is also the primary focus of the Wall Worm suite of tools.

Wall Worm has been custom tailored as the one-stop piplene for building assets for Source.

If using Source, make sure that your global settings are set to Source.

Latest Articles

BSP Compile Log

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Viewing and using the BSP Compile logs.

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vbsp, bsp, compile, log, error

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak

Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod after Steampipe
Posted on Aug 18, 2013 | Last Updated Aug 19, 2013

Instructions and video on setting up Wall Worm to export levels, models and materials after the Steampipe update.

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gmod, garry's mod, garrysmod, steampipe, setup

VMF Importer

Posted on Jun 25, 2013 | Last Updated Oct 29, 2016
Esther VMF ImportJakobson in 3ds Max

You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.

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vmf, import, importer, hammer, 3ds max, hammer-to-max

Exporting a Level from 3ds Max into Source

Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015

Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.

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vmf, animated texture, video turorial, sample file, download

Lightmap Scale

Posted on May 15, 2012 | Last Updated May 15, 2012

This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.

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lightmaps, lightmap, scale, lighting, shadows

Subtopics of Source Engine