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Hull Helper
Hull Helper Overview
Hull Helper is a simple UI to speed up making hulls from complex models. It is mainly a tool to help prepare a model to be sent to the Maple 3D Convex Wrapper. If you don't have Convexity 1.17+ (not released at time of posting this page) you may find limited use for this tool as the Maple 3D Convex Wrapper is a bundled tool in Convexity 1.17+. If you do have the Convex Hull Wrapper, you may find that this Hull Helper speeds up the task of hulling by a few clicks and mouse movements.
Hull Helper does not make hulls! Instead, helps you prepare your model for the Convex Hull Wrapper!
Using Hull Helper
- Select the mesh/meshes you want to turn into a hull.
- Click the Prepare From Selection button. At this point, the tool makes a copy of your selection and hides the original objects, then combines your selection into a single Editable Poly; that poly is called Hull 00#; the new object is selected and put into Polygon sub-object mode.
- Select contiguous faces that represent areas of the model that should be converted into a single convex part of your hull. For example, if your mesh is of a human, you could select each face of the head.
- Click the Detach button in the UI. This detach is similar to the Detach in an Editable Poly (in fact it calls that function). But it does this specifically: the selected faces are detached into an Element sub-object and immediately hidden.
- Continue the process of detaching each element until all pieces are done. Returning to the example of the human, you would make a hull for the chest, one for the torso, on for each upper leg, lower leg, etc.
- When finished, unhide all the faces of your model.
- Click the Advanced Hulling button to open the Maple 3D Convex Hull Wrapper. Choose the appropriate options for your model and create the hulls.
- After you use the Convex Hull Wrapper to create hulls and are happy with the results... you can delete the mesh that Hull Helper created.
- Select all the hulls that the Convex Hull Wrapper generated.
- In WWMT, click the Add CM Sel button to assign the hulls to your model.
- If you have broken your mesh into Elements that are not correct, you can unhide the faces and merge elements by going into Vertex sub-object mode, selected the boundary vertices of those elements and clicking Weld in the modifier panel.


