Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Anvil is a set of Level Design Tools that help you get your 3ds Max scene into the Source Game Engine. The main features of Anvil are:
- Tools to create Displacements
- Tools to tag geometry as world (brush) geometry
- Tools to tag objects as belonging to the 3D Skybox
- VMF Exporter
Latest Articles
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.



