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Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Anvil is a set of Level Design Tools that help you get your 3ds Max scene into the Source Game Engine. The main features of Anvil are:
- Tools to create Displacements
- Tools to tag geometry as world (brush) geometry
- Tools to tag objects as belonging to the 3D Skybox
- VMF Exporter
Latest Articles
Lightmap Scale
Posted on May 15, 2012 | Last Updated May 15, 2012
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
lightmaps, lightmap, scale, lighting, shadows
Recovering a Displacement Mesh
Posted on Apr 30, 2012 | Last Updated Apr 30, 2012
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.



