DX Display Shaders

Posted Jul 26, 2017
Last Updated Jul 26, 2017

Wall Worm utilizes the DirectX Shader in Max to work with some kinds of objects. For the most part the DX shaders are used when working with Displacements and blending materials with vertex colors.

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

Read More

worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

Read More

Lightmapped_4WayBlend, 4way blend, vertex paint