Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Information on adding bones to your model or controlling advanced parameters.
Many of the projects and services provided by Shawn Olson are done in his spare time. If you love Wall Worm, you can show appreciation with a donation.