Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.
See the official Autodesk blog feature about Wall Worm developer Shawn Olson, Wall Worm and Black Mesa: From Black Sheep to Black Mesa and Beyond.
Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games including Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.
Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
Wall Worm Toolbars
Wall Worm Toolbars available for 3ds Max 2017+.
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.