Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.

See the official Autodesk blog feature about Wall Worm developer Shawn Olson, Wall Worm and Black Mesa: From Black Sheep to Black Mesa and Beyond.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games including Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Nov 14, 2020
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

VMT Browser

Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

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vmt, vmt browser, vmt import

Latest Articles

Importing WAD Files

Posted on Feb 10, 2015 | Last Updated Jun 20, 2018

Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.

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wad, xwad, importer

Wrinklemaps

Posted on Feb 7, 2015 | Last Updated Feb 18, 2015

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

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wrinklemaps, flex, facial, texture, wrinkle

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

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bones

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jan 6, 2018

Wall Worm's MAP export for Goldsrc.

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goldsource, goldsrc, level, map, export, rmf, compile

Export Textures to WAD

Posted on Jan 17, 2015 | Last Updated Jan 30, 2015

Export Bitmaps from your 3ds Max scene to WAD files.

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wad, qlumpy

BSP Compile Log

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Viewing and using the BSP Compile logs.

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vbsp, bsp, compile, log, error

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Jan 29, 2016

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

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2d sky, sky writer

Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

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3d skybox

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

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