Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Phong Materials
Setting up a Phong material for Source using Wall Worm.