Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.