Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.