Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.