Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Blend Materials and WorldVertexTransition

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Exporting Animated Particle Textures


Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.