Wall Worm, the Angry Teapot and the Art of Xen


Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Wall Worm 4, 3ds Max 2020 and Black Mesa News

Wall Worm 4.0 Released and other news about 3ds Max.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
The Age of Free Game Engines is Here



The game engines are all going free and Wall Worm Pro is now available.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.