Blend Materials and WorldVertexTransition

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Error Code 126
Startup Error Loading Wall Worm
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Exporting Animated Particle Textures


Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Arch Primitive

The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine