Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Using Props in Your Scene
Article on re-using existing props in a scene.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.