Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.