Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Material Library Generator
Explanation of how to use the Material Library Generator.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.