DX Display Shaders
Information on the DX shaders used by Wall Worm.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Level of Detail
Level of Detail tools in Wall Worm.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.