Quick Search

More Options

Advanced Search

DX Display Shaders

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

Information on the DX shaders used by Wall Worm.

Read More

3D Skybox

Posted on Feb 12, 2012 | Last Updated Jan 27, 2019

Explanation on how to export a 3D Skybox from your scene in 3ds Max into your VMF.

Read More

3d skybox, sky camera

Making $jigglebones in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Jan 18, 2015

$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.

Read More

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

Read More

bones

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jan 6, 2018

Wall Worm's MAP export for Goldsrc.

Read More

goldsource, goldsrc, level, map, export, rmf, compile

Getting Started with WWMT

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

Getting started with using the Wall Worm Model Tools.

Read More

Level of Detail

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Level of Detail tools in Wall Worm.

Read More

lod

Menus and Macroscripts Don't Update

Posted on May 10, 2016 | Last Updated May 10, 2016

The WW menus don't automatically update when updating WW in 3ds Max 2017. Here are steps to update manually.

Read More

menus, update, max 2017

Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Dec 8, 2017

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

Read More

Creating Brush Corridors and Terrain

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

ShellVex functions for creating ShellVex brush systems from selected objects.

Read More

shellvex, corridor, terrain, brush