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Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

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worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Nudge Tools

Posted on Sep 29, 2017 | Last Updated Oct 9, 2017

Nudge Tools in Wall Worm

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3ds max, nudge, move, grid

Goldsrc

Posted on Jan 17, 2015 | Last Updated Oct 18, 2019

Wall Worm support for Goldsrc is here.

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goldsrc, wallworm, 3ds max

Products

Posted on Nov 22, 2013 | Last Updated Aug 14, 2015

Products by Wall Worm.

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products, plugins, scripts, level design, 3ds max, wallworm, corvex, carver

Source 2 FGD Parser

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.

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fgd, entities, parser, entity, cs2, counter-strike 2

Source Tools

Posted on Feb 12, 2012 | Last Updated Jan 30, 2015

Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.

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Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020

Overview on porting scenes and levels from other sources.

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port, convert, scenes, games, levels

Imported Brush UV Scale Wrong

Posted on Jan 13, 2018 | Last Updated Jan 13, 2018

Fix for importing correct UVs on brushes when the source texture is not a power of 2.

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brush uv, import

Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod in 3ds Max
Posted on Aug 18, 2013 | Last Updated Aug 16, 2019

Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.

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gmod, garry's mod, garrysmod, steampipe, setup