Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Level Design
An introduction into level design for Source using 3ds Max.
Material Library Generator
Explanation of how to use the Material Library Generator.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.