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VMF Exporter

Posted on Feb 12, 2012 | Last Updated Dec 27, 2021

The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.

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vmf, exporter, 3ds max

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Source 2 Engine

Posted on Jan 17, 2015 | Last Updated Mar 7, 2024

Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.

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source 2, cs2, engine, half-life: alyx

Source Engine

Posted on Feb 12, 2012 | Last Updated May 15, 2015

Articles related to the Source Game Engine.

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source game engine

DXF Importer

Posted on Jul 18, 2012 | Last Updated Jul 18, 2012

You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.

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dxf, importer, import, hammer, 3ds max, vmf

Archive of Wall Worm Version 1 Changelog

Archive of Changelog 2011-2014
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of Wall Worm Version 1.X changelog in 2011 through 2014.

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2011, 2012, 2013, 2014

Max Crashes When Applying a Modifier

Posted on Sep 22, 2015 | Last Updated Sep 22, 2015

3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.

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crash, modifier

Using Legacy CS:GO with Wall Worm

How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Posted on Oct 7, 2023 | Last Updated Mar 2, 2024

Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.

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csgo, source 2, counter-strike 2, wall worm

A Source for New Tools

2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016

Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.

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halloween, 2016, mdl importer, black mesa

Importing Source Assets

Posted on Mar 3, 2015 | Last Updated Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max.

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