Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.