Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.