Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.