Batch Import Levels
Posted on Jan 11, 2018 | Last Updated Aug 14, 2020
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
vmf, rmf, map, import, batch, convert to fbx
Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Understanding Wall Worm Displacements
Posted on May 31, 2013 | Last Updated May 19, 2016
Overview on working with displacements in 3ds Max for the Source Game Engine.
displacements, sculpt mesh, brush
Updates to WW are Missing
Posted on Oct 4, 2015 | Last Updated Oct 4, 2015
Steps on fixing Wall Worm to use the latest version that is installed.
My Material is always Transparent but I don't want it to be
Posted on Oct 4, 2015 | Last Updated Mar 23, 2016
Information on outputting the desired alpha settings for your materials.
translucent, alphatest, transparency, opacity
Brush Geometry
Posted on Feb 12, 2012 | Last Updated Dec 31, 2022
How to export brush geometry with the Wall Worm VMF Exporter.
brush, geometry, layout, bsp, brush mode, tag, world geometry
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Posted on Jul 30, 2013 | Last Updated Feb 16, 2014
Some news and spotlight about Wall Worm, tools, users and projects.
blog