Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
End User License Agreement
End User License Agreement for Wall Worm Products.